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![]() A very linear experience, I completed the game in a single sitting, which isn’t a bad thing. I say afternoon because Draugen is not exactly long if we’re talking pure hours of content. ![]() ![]() Draugen takes a similar stance to Edith Finch by throwing away complicated mechanics and instead focuses on telling the player a story, and while not reaching the heights of other games in the sub-genre, still manages to provide an engaging and enjoyable afternoon. What I enjoy most about these games is the thing that most people would probably hate: By limiting how much influence the player has, the developers are able to tell far more tightly structured narratives, showing off a level of skilled writing not often seen in games where the player dictates the course of events.Īs much I think player participation is necessary to good game design, I also doubt whether What Remains of Edith Finch would have been quite as brilliant if you could abandon the story half-way through to go climb a tower and light up a chunk of map. Games that many would debate only meet the criteria of a “game” because you actually have to press buttons to “interact” with certain objects when most of the experience is walking around and looking at things, more along the lines of films where the player is the cameraman. I’m a big fan of the sarcastically described “walking simulator” genre. There’s not much to do in the Norwegian countryside other than walk around dusty farmhouses and chase ghosts of the past.
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