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Shadow of memories all endings7/1/2023 The game's rationale depends on Science and Sorcery (the individual who rescues Kusch is an alchemically created homunculus who uses a technological Time Machine), but its conception of Time Travel is entirely science-fictional. Eventually it becomes clear that the only hope of survival lies in travelling to a variety of time periods, including the Middle Ages, the beginning of the twentieth century and the 1980s, and attempting to uncover the secrets of Kusch's forgotten past. The game then proceeds through a sequence of fatalities the player can repeatedly succeed in preventing their character's death, only to discover that they will then be killed in a different way, and resurrected yet again. This entity tells Kusch that if he wishes to survive he must change the sequence of events that led to his death, gives him an erratically functioning Time Travel device, and dispatches him into the recent past. The game begins with the murder of Eike Kusch, the player character, in a modern town in Germany, followed by his resurrection by a mysterious figure. The display is fully three-dimensional, and the gameplay revolves around puzzle solution and conversation with computer controlled characters, in the manner of Maniac Mansion: Day of the Tentacle ( 1993) or The Longest Journey ( 1999). Shadow of Memories is a highly atmospheric graphical Adventure with an unusual plot the player must solve the mystery of their own murder. Well done, Konami! - >originally written for uk.gamespot.Videogame ( 2001 vt Shadow of Destiny). Ahh, even now I do long for this absolutely well done story – after all I have 5 more endings to achieve! So, if we combine the before discussed way of game play with such well done storyline, we will manage to extract from this title a quite unique experience – like interactive book or story-based avant-garde film with stylish visuals! This was a superbly enjoyable experience for horror fan like me. A story with many beautiful and twisting side-stories, dealing with love, philosophy, history, film-making and other interesting things. A story, where Death teaches the way to live, where Death is the guide through life. This is a truly beautiful, twisted and gorgeous story about man, who gets the opportunity to defy his fate and Death itself. And I caught myself often thinking about the depth of this story too. I caught myself often laughing, feeling for the characters, even for the non-playable. Story: The storyline and plot here is easily the strongest part of this game. I managed to complete this game yesterday and it took about 4 beautifully spend hours from my life. So, game-play is very easy here and even the gamers, who are not familiar with aforementioned genres, could beat this game without much trouble, in my opinion. Yes, there are these elements, but they will be accessed only if you wont manage to solve your puzzle in the first time, which was quite rare occasion for me (happened once, near the end of the game, where I replayed one puzzle for some 3 times, until I solved it correctly). Also, one can see the Trial-and-error game-play mechanics here. Game-play: In general, game-play of this game consists of elements from Adventure (walking around beautiful areas, streets, buildings from middle ages, finding items, pathways, etc), RPG (talking to non-playable characters, gathering of information, help, items, etc) and Puzzle (puzzle solving, of course) genres and these elements are melded together in excellent manner and pace, and the result feels naturally flowing and enjoyable in the field of game-play, which is pretty easy in terms of difficulty. Considering this, I was quite pleased that I felt familiar with this genre, which I played for the first time. But I surely am not Adventure and Puzzle-virgin. Up to this point I was completely Visual Novel-virgin and I still am quite a RPG-virgin (one of closest genres).
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